Each classic ‘Mech comes with unique equipment that reflects the flavor and lore of the original board game.Įight all-new weapon systems can be utilized to destroy even the most formidable opponents in a wide variety of unique ways: the new ‘Mech Mortar is the first AOE weapon in BATTLETECH that can destroy multiple units at once while the new Inferno Missiles coat a target in burning fuel causing enemies to shut down in combat.Ĭome face-to-face with two legendary characters from BATTLETECH lore – the Bounty Hunter and the Black Widow of Wolf’s Dragoons. Take Arrow IV for example, its a 15 ton launcher plus 5 shots per ton, yet normally depicted as a 5 shot 16 ton missile launcher, rarely with more ammo than that. Seven classic ‘Mechs from BATTLETECH’s 35-year legacy make their triumphant return along with the first completely new ‘Mech designed exclusively for this expansion. There is some give on the construction statistics. ![]() ONE ORIGINAL AND SEVEN CLASSIC BATTLEMECHS Heavy Metal takes ‘Mech action to the next level with a brand new Flashpoint Mini-Campaign featuring two legendary characters from the famous mercenary group, Wolf’s Dragoons, and a mysterious derelict cargo ship. The single most important goal of this tool is to. It allows a modder to make a new contract type and save it in a format that the Mission Control mod understands to load into the game (the same way the previous custom contract types are loaded in). New methods of destruction await as eight devastating weapons systems are now available to wreak havoc like never before. The Mission Control Designer is an editor that’s built into BattleTech itself. Eight new ‘Mechs have been added to the world of BATTLETECH, including seven classic designs from the original board game along with a never-before-seen ‘Mech designed exclusively for this expansion.
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